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japanimation drawing  features a wide variety of genres and unique artistic styles which varies from artist to artist. It can have as many genres as live action cinema, including adventure, science fiction, children's stories, romance, medieval fantasy, erotica (hentai), occult/horror, action. Most anime includes a variety of thematic elements. For example, japanimation drawing is not uncommon for strongly action-themed anime to involve humor, romance, and even poignant social commentary, and romance-themed anime may involve a strong action element.

Anime is often an explicitly commercial art form; producers and marketers aim for very specific audiences, with focused categories for shônen (boys) and shôjo (girls) genres, as well as for teenagers and adults.

Osamu Tezuka adapted and simplified many Disney animation precepts to reduce the budget and number of frames. This was intended to be a temporary measure to allow him to produce one japanimation drawing  episode every week with inexperienced animation staff. Anime studios have since perfected techniques to draw as little new animation as possible, using scrolling or repeating backgrounds, still shots of characters sliding across the screen, and dialogue which involves only animating the mouths while the rest of the screen remains absolutely still, a technique not wholly unfamiliar to Western animation. The overall effect of these techniques—reduced frame rate, many still shots, scrolling backgrounds—has led some critics to accuse anime of choppiness or poor quality in general. (See also limited animation.)

However, there are often scenes where the japanimation drawing  frame rate of the animation far exceeds the norm of the rest of the work. These are commonly called "money shots" outside Japan, where more effort is put into the animation of one scene to give it emphasis over the rest of the work. Animator Yasuo Otsuka was the pioneer of this technique.

Exceptions to these rules are early classic films, such as those japanimation drawing  produced by Toei Animation up to the mid 1960s, and recent big budget films, such as those produced by the enormously successful Studio Ghibli. These movies have much higher production values, due to their anticipated success at the box office. Some animators in Japan can overcome production values by utilizing different techniques than Disney or the old Tezuka/Otsuka norms of anime. Directors such as Hiroyuki Imaishi (RE: Cutey Honey, Dead Leaves) simplify backgrounds so that more attention can be paid to character animation. Other animators like Tatsuyuki Tanaka (in Koji Morimoto's Eternal Family in particular) use squash and stretch, an animation technique not often used by Japanese animators; Tanaka makes other shortcuts to compensate for this. Some higher-budgeted television and OVA series (Original Video Animation) also forego shortcuts found in most other anime.

In short, anime tends to be dominated by a school of animation thought that emphasizes direction over character motion as means to save money. Other schools of thought in animation do exist in Japan but these works are less common.

 
Lum from Urusei Yatsura is one of the most iconic anime charactersAnime has been available in the North America and Europe for some time. Anime releases there are usually dubbed into the language of the country in which they are released. Anime series are also sometimes edited by Western distributors to remove what they feel local audiences would consider to be objectionable content. This is especially true with series that are marketed to children, such as the Yu-Gi-Oh! anime (Yu-Gi-Oh! Duel Monsters in Japan) produced by Nihon Ad Systems and Pokémon. In other cases, editing is done to change content to make it easier for Western viewers to understand. Some anime enthusiasts object to one or both forms of editing. Those viewers often watch anime titles in DVD format, because japanimation drawing  DVD releases are typically unedited and often include both the dubbed audio and the original Japanese audio with subtitles. Another advantage of DVD releases is that there are no commercials, unlike in television releases. Although it is a violation of copyright laws in most countries, some fans also watch fansubs, recordings of anime series that have been subtitled by fans. The ethical implications of producing, distributing, or watching fansubs is a topic of much controversy. See fansub for further discussion of those ethical issues.

Mainstream anime is often very stylized. Because of this stylization certain features or concepts have become so common that they have been given names of their own. Often in comedic japanimation drawing , characters that are shocked or surprised will perform a "face fault", in which they take an extremely exaggerated expression. Angry characters may exhibit a "vein" or "stressmark" effect, where four lines representing stylized bulging veins will appear on their forehead. Angry women will sometimes summon a mallet from nowhere and strike someone with it, leading to the concept of Hammerspace. Embarrassed characters will invariably produce a massive sweat-drop, which has become something of a stereotype of anime.

More auteuristic schools of anime don't use such shorthands or find different but similar ways to express the same thing. FLCL is known for more wild exaggerated stylized japanimation drawing  emotions than in most mainstream works. In contrast an Isao Takahata film like Only Yesterday takes a much more realistic approach emphasizing realism over stylization.

Another unique aspect of anime not found in other commercial animation markets is the lack of a directoral system. In most animation produced around the world animators are all forced to conform to a set style by the director or animation director. In Japan starting with the animation director Yoshinori Kanada (as a means to save time and money) each animator brings his/her own style to the work. The most extreme examples of this can be found in Mindgame or The Hakkenden. The Hakkenden is particularly extreme showing constantly shifting styles of animation based upon the key animator that worked on that particular episode. This approach combined with Otsuka's "money shots" make key animators important individuals in the style and production of an anime film.

Many non-Japanese japanimation drawing  cartoons are starting to incorporate mainstream anime shortcuts and symbols as a result of the tremendous growth of the art form.

 

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